ANALISIS KEBUTUHAN E-LKPD BERBASIS GAIFIKASI SEBAGAI IMPLEMENTASI JOYFULL LEARNING PADA MATERI SISTEM PEREDARAN DARAH KELAS VII SMPN 2 KENDAL
DOI:
https://doi.org/10.54840/juwita.v5i1.587Keywords:
analisis kebutuhan, e-LKPD, gamifikasi, joyfull learning, sistem peredaran darah.Abstract
This study aims to analyze the need for developing gamification-based e-LKPD as an implementation of joyful learning in the circulatory system material for seventh-grade students at SMPN 2 Kendal. This research used a qualitative method with a descriptive approach. The research subjects consisted of science teachers and seventh-grade students. Data were collected through observation, interviews, questionnaires, and documentation. The data were analyzed using interactive analysis techniques, including data reduction, data presentation, and conclusion drawing.
The results of the study showed that the learning process was still dominated by conventional methods and the use of printed worksheets that were less interactive, resulting in low student motivation and participation during the learning process. Students experienced difficulties in understanding the circulatory system material because the concepts were considered abstract and complex. In addition, students showed greater interest in digital, interactive, and game-based learning media. Teachers also stated that innovative teaching materials were needed to create a more engaging and enjoyable learning atmosphere.







